![]() ![]() Once a unit's troop numbers are depleted, the unit is defeated. Most battles are won by simply encountering the enemy head-on, while using range attack support to eat away at their troop numbers. You take control of a battalion, moving the entire command unit with the left analog stick. On the field is where the action pretty much takes over the strategy. This results in having to switch over to another unit in the thick of battle to assign their next destination, which is not only annoying, but detrimental to the game's overall fast pace. In other words, you can only command a unit to move from A to B, not A to B to C to D. On the map, you are unable to designate waypoints. More movement and attack commands would have added depth to the strategy side of the game. Before even starting a battle, you can command units to attack specific targets aggressively, entrust the actions of the allied unit to the officer A.I., or have them play a more defensive role. The orders that are available are very basic, which will be a downer for most faithful strategy fans, while more casual players will welcome the accessibility. On the map, you also have the option to give simple orders to your units, change their equipment, and check the conditions for victory and defeat. Koei paid special attention to balancing the different attributes of the troops, and this yin and yang is perhaps where most of the strategy lies in the planning phase. This knowledge of troop types' strengths and weaknesses is vital in both offensive and defensive situations. So, you'd be much more successful using a close-combat unit as a command unit to take care of melee duties, and a supportive range unit to pelt them from afar. ![]() Each troop type has its own strengths, and in the case of weapons like bows and rifles, your strength lies in range, not power. For example, you don't want to create battalion that has a command unit made up of archers and a support unit made up of rifles. Selecting the right units to deploy and pairing them up strategically plays a large role in your success. Deploying units involves designating command and support units, and matching up troop types that will be effective on the battlefield. This knowledge would be beneficial because a cavalry charging down a steep hill can cause substantial damage to a unit trying to go uphill.Įvery battle has a limited number of units you are allowed to deploy, so you can't simply overwhelm your enemy with numbers. Missing from the overhead map is an indication of elevation. Here, a battlefield map displays known enemy and allied unit positions, buildings and structures, waterways, and forests. Once you choose a battle, you will take part in the war council, which is the planning phase. When you successfully complete a major or decisive battle, the storyline advances. This limit keeps you from "level-grinding" and gaining so much power that you can crush opponents too easily. Koei did a good job at keeping the difficulty balanced, as the minor battles are limited. These smaller battles also allow more powerful characters to recuperate so they're ready for bigger conflicts. Minor battles serve to simply aid you in acquiring new attributes for your characters, such as experience points, troops types, and gold. There are often multiple available battles to choose from, in three different categories: minor, major, and decisive. This interface allows you to access battles, a store where you can purchase and sell equipment, and a home base where you manage equipment and skills. Before a battle takes place, you navigate a simplistic world map. If you've had the chance to play Phantagram's Kingdom Under Fire: The Crusaders for Xbox, you have a basic idea of what Kessen III is all about. Voiceovers and nice-looking cut scenes effectively move the story along as you win major battles. It's hard to tell if Oda is a villain or a hero, as he spreads his own idea of freedom by pillaging the lands of anyone who opposes him. Despite the horrendous voice acting and spastic body language of the characters, the story is interesting to follow. Kessen III's storyline revolves around Japanese Samurai Nobunaga Oda and his rise to power in the 16th century. On the other hand, fans of Koei's own Dynasty Warriors series who've wanted a pinch of unit management with their hack-'n'-slasher will probably enjoy what Kessen III has to offer. ![]() Kessen III is marketed as an action/strategy game, but strategy fans hoping for a deep strategic experience will be disappointed with the game's emphasis on hacking 'n' slashing and head-on warfare. If you recall, the original Kessen was a launch title for the PS2, and it impressed gamers with a graphics engine that allowed dozens of soldiers to be displayed on screen at once. Kessen III is Koei's latest entry in their well-known action/strategy series. ![]()
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